Town: Vi̋nḱ Nidíē Vǖy

Vi̋nḱ Nidíē Vǖy

Vi̋nḱ Nidíē Vǖy
Example Hobgoblin architecture.
StateKingdom of Hobben
ProvenceNō̌gzó̄r Provence
RegionChyurû Hodàchyû Maquis
Founded869
Community LeaderAutocrat Atelerida
Area5 km2 (2 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation3022 m (9914 ft)
Average Yearly Precipitation117 cm/y (46 in/y)
Population1351
Population Density270 people per km2 (675 people per mi2)
Town AuraCharm
Naming
Native nameVi̋nḱ Nidíē Vǖy
Pronunciation/ŋgɑ̋ɜː/ /ndɪ́æ/
Direct Translation[master] [excrement; shit]
Translation[Not Yet Translated]

Vi̋nḱ Nidíē Vǖy (/ŋgɑ̋ɜː/ /ndɪ́æ/ [master] [excrement; shit]) is a subtropical Town located in the Nō̌gzó̄r Provence of the Kingdom of Hobben.

The name Vi̋nḱ Nidíē Vǖy is derived from the Goblin language, as Vi̋nḱ Nidíē Vǖy was founded by Carandoliel, who was culturaly Hobgoblin.

Climate

Vi̋nḱ Nidíē Vǖy has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 13°C (55°F). Vi̋nḱ Nidíē Vǖy receives an average of 117 cm/y (46 in/y) of precipitation, most of which comes in the form of rain during the spring. Vi̋nḱ Nidíē Vǖy covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3022 m (9914 ft) above sea level.

Overview

Vi̋nḱ Nidíē Vǖy was founded durring the late 10th century, by Carandoliel. The establishment of Vi̋nḱ Nidíē Vǖy was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Carandoliel struck deals with nearby nations and communities to establish Vi̋nḱ Nidíē Vǖy as a prison colony.

Vi̋nḱ Nidíē Vǖy was built using the conventions of Hobgoblin durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Vi̋nḱ Nidíē Vǖy is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Vi̋nḱ Nidíē Vǖy is buildings are arranged arround a single restrictive flagstone mainstreet with many smaller streets branching off of it which gives the town a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. Vi̋nḱ Nidíē Vǖy's minimaly adiquite has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Vi̋nḱ Nidíē Vǖy gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Vi̋nḱ Nidíē Vǖy brings to mind.

Civic Infrastructure

Vi̋nḱ Nidíē Vǖy has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Vi̋nḱ Nidíē Vǖy. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Vi̋nḱ Nidíē Vǖy's parks.

Vi̋nḱ Nidíē Vǖy has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vi̋nḱ Nidíē Vǖy.

Vi̋nḱ Nidíē Vǖy has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Vi̋nḱ Nidíē Vǖy has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vi̋nḱ Nidíē Vǖy has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vi̋nḱ Nidíē Vǖy has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vi̋nḱ Nidíē Vǖy's public wards, blessings, and other arcane systems.

Vi̋nḱ Nidíē Vǖy has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Vi̋nḱ Nidíē Vǖy's natural decorations nor waterways.

Vi̋nḱ Nidíē Vǖy has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Vi̋nḱ Nidíē Vǖy has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Life is hard in Vi̋nḱ Nidíē Vǖy. Its people are impoverished compared to their peers elsewhere. Something is making the locals stay, however, whether fear of the alternative, hope for a better future, or a stubborn attachment to their ancestral lands. Whatver the reason, living in this harsh area for generations has made the people of Vi̋nḱ Nidíē Vǖy a notably resourceful and hearty people.

Vi̋nḱ Nidíē Vǖy's chapel was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

Due to the actions of local Kami, spring is recurring in Vi̋nḱ Nidíē Vǖy.

The Blackwisp Egret near Vi̋nḱ Nidíē Vǖy are known to be almost tame, such that they can be put to domestic use.

Vi̋nḱ Nidíē Vǖy's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves square dance to channel Elven High Magic energies of tier 1 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5498 m2
    • Cattle and Similar Creatures: 337
    • Poultry: 4053
    • Swine: 270
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 135

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 9
  • Barbers: 5
  • Coachmen: 2
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

419 of Vi̋nḱ Nidíē Vǖy's population work within a Foundational Occupation.

851 of Vi̋nḱ Nidíē Vǖy's population do not work in a formal occupation, but do contribute to the local economy. 81 (6%) are noncontributers.

Points of Interest

Vi̋nḱ Nidíē Vǖy is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of slew a monster which had been terrorizing the streets of Vi̋nḱ Nidíē Vǖy. was immortalized in song for this deed.

History